![]() (also Oxygen is not required in a Solarpanel Module) Like Build a “only Solarpanel dedicated” Section on your base accessible only through 1 Hallway basically a dead end and dont heat them. So only provide Heating to Modules ur people actually go to… Heating will put a strain on your Power reserves as well “note: im not sure if Powerlevels deteriorate over time “discharging” ” The Energy-output will be divided by the number of Batteries. On the other hand if u use multiple batteries draining Power from just 1 Solar Panel “note: im not sure if overcharging is a thing” U can funnel multiple Solar Panels into 1 Batterie the Solar output will be added into the Batterie so more than 2 Solar Panels will result in rapidly charging the batterie any further tipps i can add if u likeīasic necessities: Power, Heat and Oxygen ![]() Use Loyality Points to get some extra Money from the 3rd Radio Contact 25p for 25k or 50p for 50kĪdding stuff as i go. and refilling those takes a huge amount of time so establishing a working chain of Harvest “raw materials” -> Production is crucial □ U can also order Supplies in Custom to refill Kits and other raw Materials for a Price also u can Hire more People (Docking Bay available at Start) the Stockpile in those Supply Stations is also Limited. ![]() The only progress making tool u have is the Research Station (Lab available at Start) 2 Tables should suffice until u unlock the ones for Tier 2 Research You need to research Drones and Mining Probes before u can use them… it can provide u with a significant Resarchpoint boost. dismanteling things only gives u half of the materials backĮstablish drones as fast as you can and scan every Anomalie the second it shows up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |